GTA 6 vehicles: what is confirmed so far

Trackers put the confirmed count somewhere between roughly 198 and 272, depending on what counts as a sighting.

Rockstar has never published a vehicle list. Everything going round comes from people pausing trailers and screenshots and working out what's on screen, and that's why the counts don't agree: community databases currently land anywhere from about 198 to 272 confirmed vehicles.

So treat any exact number as a running tally. It isn't a fact. The gap between those two figures comes almost entirely down to what counts. A car that's clearly in focus in a screenshot is a confirmation. A silhouette three streets back in a trailer running at 24 frames per second is somebody's opinion, and different databases draw that line in different places.

The manufacturers

Rockstar's made-up car makers have stayed the same across the series for twenty years, and each one lines up with a real manufacturer closely enough that you can usually guess what a new model will be.

MarqueReal-world analogueWhat they buildIn GTA 6 so far
BravadoDodgeHeavy muscle, drag cars, and the SUVs that share their enginesBuffalo STX, Gauntlet Hellfire
CanisJeep and Land RoverBoxy utility four-wheel drives and trail trucksOne-Eyed Willie
DeclasseChevrolet and wider General MotorsUtility pick-ups, everyday sedans, police cruisers, muscle classicsVamos, Rancher, the Tulip
DinkaHondaMotorcycles, small sports cars, sensible hatchbacksEnduro
GrottiFerrariSupercars and pre-war classics'95 Cheetah
ShitzuSuzuki and KawasakiSport bikes and small watercraftSqualo
VapidFordThe widest range of any marque, from work trucks to muscleStanier, Ganado, Dominator Buggy

The names are part of the joke too. Declasse builds the cars ordinary people actually drive, and Bravado builds cars for people who want you to hear them arriving.

Your car is part of the system now

Cars matter more to how the game plays this time, and honestly that's the bit we'd pay more attention to than the model count.

Confirmed footage shows bigger weapons stored in your vehicle and pulled out when you need them, so the car's part of your loadout as well as the way you get around. The wanted system tracks your vehicle as its own piece of evidence, so the car the police are looking for is a problem you have to deal with separately from the face they're looking for. And stealing a car now means choosing between a Slim Jim and a broken window, where it used to be a single button.

Put all that together and you've got a game where which car you're in, how you got it and what's in the boot all matter. No earlier game in the series has asked you to think about those things.

Fuel gauges, trackers and a car theft app

Edge's cover feature in issue 430, out on 29 October, is written from a demo Rockstar ran for the magazine, and it fills in a lot of the car side. It's Edge's account, so treat it as Reported. Rockstar hasn't shown most of it in its own footage yet.

Every vehicle has a fuel gauge and an engine health readout, Edge says. You can go a long way on a tank and filling up is quick, so it doesn't sound like a chore. Until now both had only come up in leaked builds.

Stealing cars for money is a proper job this time. Edge describes a phone app called WAINK that lists the cars fences want, with the model, its security and whether it's tracked. What you get paid depends on the state it's in when you hand it over, and expensive modern cars can carry trackers, with owners reporting the theft (the fences have kit to block the signal). Drivers might panic and run, or fight back. More on stealing cars.

There's also Scooter Bros, an app where a driver brings you the car you ask for in seconds, for a small fee, then rides off on a scooter. The police get stinger strips, which Edge says are hard to spot at night. Jason can open the boot of an unattended police car and take the shotgun out of it. And the buses and trains both run, with a wanted player able to hide on a bus if the police didn't see them get on.

Edge also says some story missions need you to raise money first, and stealing cars to order is one of the ways it lists. So the car you nick can end up paying for the story, too.

In the launch trailer and the TV ad

The launch trailer on 15 October leans on aircraft. Outlets counted at least four helicopter scenes, one of them going down, and Jason and Lucia shoot from one over Vice City. There's a dirt bike hitting a ramp in real time too, which some coverage took as stunt jumps coming back. Rockstar hasn't said that (our breakdown).

The NBA TV ad on 20 October stretched out a shot of Lucia jumping from a truck onto a plane's landing gear, as Kotaku and GameSpot reported (what the TV ad changed). The vehicles we could make out in the launch trailer are in the database now.

The ones Rockstar has actually named

Nearly everything above comes from fans identifying cars. There's now a short list of vehicles the studio has named itself, in its own press material, with the manufacturer, model year and where it's kept. Those are the firmest entries in this section, and nearly all of them are edition or pre-order bonuses, so they aren't guaranteed in the base game. The exception is Jason's own bike, the Principe Alvino V1, which is on the cover art and in the screenshots. The One-Eyed Willie is named and otherwise unexplained:

VehicleClassWhere it is keptHow you get it
'95 Grotti CheetahSportsNot statedUltimate Edition
'67 Vapid Dominator BuggyOff-roadParadise Garage, Watson BayUltimate Edition, with a weapon locker
'55 Vapid StanierClassic sedanShore Court garage, near Ocean BeachVintage Vice City Pack, pre-order
Vapid GanadoCoupe utilityJason's safehouseUltimate Edition
Shitzu SqualoWatercraftDocked at Washington BeachUltimate Edition, with an explosives crate
Dinka EnduroMotorcycleJason's safehouseUltimate Edition, with the Crest Kayak
Crest KayakKayakJason's safehouseUltimate Edition, with the Dinka Enduro
Principe Alvino V1MotorcycleNot statedJason's own bike, on the cover art
Canis One-Eyed WillieOff-roadNot statedNamed after an off-road mod shop at Lake Leonida, an Ultimate Edition destination
DeviantSportsThe Wyman yardUltimate Edition press set
The Wyman collectionClassics, at least sixA yardUltimate Edition press set

Customisation isn't an open question any more either. Rockstar's photographed a body shop, Rideout Customs, along with finished builds and a car up on stands.

A few more names have gone up to Named since, because the badge is readable in our own 4K frames: the Übermacht Sentinel and the Benefactor Schafter in the Extended Look, and the Shasa cruiser at Brian's Marina in the launch trailer. Those are Rockstar's names, read straight off the vehicle, but they didn't come from its press copy.

About the leaked vehicle lists

There are big spreadsheets going round with hundreds of Grand Theft Auto 6 vehicle names on them, usually sold as datamined or leaked. Most of them aren't leaks.

Mostly they're fan compilations: names read off trailer freeze-frames, plus every vehicle in Grand Theft Auto Online that somebody assumes will carry over, put into a table and captioned as if it came out of the game files. Some of the entries on those lists will turn out to be right. That doesn't make the list right, and there's no way to tell which entries are which just by looking at it.

The August 2026 wave was different, because real gameplay footage did get out and outlets reported on what was in it. Where a named outlet's reported something specific, we'll list it and say who reported it, marked as Rumour so you can see the confidence at a glance. What we won't do is publish stolen material or repeat a spreadsheet as if it's fact.

That's also why this database is split four ways. Named means Rockstar said it. Sighted means we can see it in an official image and we're describing what's there. Reported means a named outlet identified it from official footage. Rumour means a leak claims it and somebody credible repeated the claim. Mixing those four up is exactly how the lists going round end up wrong.

The Miami convoy

On 15 and 16 October, people in Miami posted videos of six to eight real cars wrapped in Grand Theft Auto VI liveries, on Leonida plates, driving through the city and out to Key Biscayne. A Lamborghini Huracan dressed as a Vice City police car led the way. The line-up reported from the footage also includes two Corvette-based cars dressed as the Invetero Coquette, a McLaren-based hypercar styled as the Progen Emerus, a classic Ferrari dressed as the Grotti Cheetah, and classic American coupes styled as the Albany Manana and Albany Buccaneer.

This is Reported, from people filming in the street and the outlets that collected their videos. Rockstar hasn't posted about the convoy, and nobody's confirmed who built the cars. Matching each wrap to an in-game name is the reporters' reading of the footage. Our news piece has the detail.

It changes no vehicle's status tier in this database. A wrapped car in a car park is marketing. It isn't a frame of the game. A model that was Sighted stays Sighted, and a name that only shows up on the convoy doesn't get added.

Where our photos come from

Every picture in the database is either a Rockstar press still or a frame we pulled ourselves from Rockstar's own trailer masters at 2160p and cropped. Nothing's lifted from another site's screenshot.

That turned out to be the better source. The press pack is framed around characters, so the cars in it are wherever the art director happened to leave them. The first two trailers are 42 and 46 shots of a working city by our scene detection, and the launch trailer adds another 50, and the traffic nobody was pointing a camera at is exactly what a vehicle database needs. We scene-detect the trailer, pull one frame per shot, read the contact sheet, then cut the car out of the 4K frame.

All 138 shots from the three trailers are up in the frame browser, timestamped and linked back to the official video.

The Cheetah parked on Ocean Drive at night, with a CH33TAH plate. Our crop from the Trailer 1 master
The Cheetah parked on Ocean Drive at night, with a CH33TAH plate. Our crop from the Trailer 1 masterImage: Rockstar Games

We owed one more pass, on the Extended Look, twenty-six minutes of gameplay and by far the richest source left. That's done. On 22 October we went through Rockstar's own 4K master of it, along with the launch trailer, and the vehicles from both are in the database now. It's age-gated, so its frames aren't in the frame browser, only the cars we cut from it.

What isn't known

Leaked builds described fuel use and vehicle condition as tracked systems, and Edge's account of Rockstar's demo now backs both, with a fuel gauge and engine health on every vehicle. Rockstar hasn't shown either in its own footage, though, and we don't know how much running dry or wrecking an engine actually costs you.

Customisation's confirmed through Rideout Customs, but Rockstar hasn't shown how deep it goes. Los Santos Customs and the Benny's shops were central to Grand Theft Auto V and its online mode, so you'd expect something on that scale. That's still an expectation, though, and Rockstar hasn't said.

We don't know what WAINK jobs actually pay, how often a stolen car turns out to be tracked, or whether you can drive a bus or train yourself or only ride them.

We also don't know who organised the Miami convoy, or whether any of its wrapped cars matches a model in the game as closely as the liveries suggest.

See also

Page history

  1. Fixed the stale database split and photo count, added the Alvino V1, Crest Kayak and Deviant to the named list, added Edge's report on fuel, engine health, the WAINK app and police stingers, the launch trailer and TV ad vehicle shots, and brought the frame browser and Extended Look notes up to date.
  2. Added the Miami promotional convoy of October, and why it changes no vehicle's status tier.
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