Mechanics
Systems Rockstar has confirmed or teased.
All 14 pages
by statusConfirmed by Rockstar to Game Informer2
WeatherLocalised storms you can watch from dry ground, puddles that outlast the rain, and tropical storms and hurricanes. Rockstar's described it to Game Informer and demoed more of it for Edge, but it's shown very little of it publicly.
StatusConfirmed by Rockstar to Game Informer, barely shownTypenot established
WildlifeMore than 170 species, native and non native, some of them trackable and graded Rare, Discoverable or Legendary. The non native half is what shows somebody actually researched Florida, beyond just looking at it.
StatusConfirmed by Rockstar to Game Informer, widely shownTypenot established
Shown2
Tattoos, hair and clothingElectric Fang Tattoo, Sara's Salon, Stock 305 and Goodtime Gear. Rockstar's shown the shops themselves, and we haven't seen a menu.
StatusShown, with a few options listed in edition copyTypenot established
Outfits, and what the style packs tell youTwo paid wardrobes, one modern and one period. Between them they show more of the clothing system than Rockstar has described.
StatusShown, partly described in the PlayStation Store listingTypenot established
Confirmed by Rockstar1
Criminal ProfileJason and Lucia each carry a record of how they operate. Rockstar's been clear that it isn't a morality meter, and Edge reports the scale runs from Professional to Irredeemable.
StatusConfirmed by RockstarTypePer-character progression system
Shown in the Extended Look1
The wanted system and evidenceThe police now build a case out of pieces: your face, your clothes, your car, your weapon, your partner and any camera that saw you.
StatusShown in the Extended Look, more detail reported by EdgeTypeLaw enforcement system
Switching confirmed1
Character switching and the relationshipTwo leads instead of three, and a switch wheel with a heart between them where you'd expect a skill bar.
StatusSwitching confirmed, relationship effects described by Rockstar's Rob NelsonTypenot established
Described by Rockstar's Rob Nelson to IGN1
The phone and social mediaText and call the other lead, scroll a feed you can't post to, and keep the radio going through headphones. The phone's how the relationship gets looked after between missions.
StatusDescribed by Rockstar's Rob Nelson to IGN, partly shownTypenot established
Prompt shown in the Extended Look1
Stealing carsA Slim Jim or a smashed window, reportedly a key cloner for anything worth taking, and, according to Edge, an app called WAINK that pays you for cars a fence wants.
StatusPrompt shown in the Extended Look, the rest reportedTypenot established
Reported1
Store robberiesThree reported tiers, stores across the map, and masks, witnesses and a getaway plan all feeding the outcome.
StatusReported, partially shownTypenot established
Confirmed1
Age ratingsMature 17+ in North America, PEGI 18 in Europe and the UK, R18+ in Australia and New Zealand. Seven ESRB descriptors, and no gambling label.
StatusConfirmedTypeClassification
Shown in official material1
Vehicle customisation and Rideout CustomsRockstar's now shown the garage, the lift and the finished cars. Customisation is in, and the press set is the proof.
StatusShown in official material, not detailedTypenot established
Single player confirmed1
Online and multiplayerRockstar's own store listings call GTA 6 a single-player experience. There's no online mode at launch and no announced date for one.
StatusSingle player confirmed, online not announcedTypenot established
Other1
FocusTime slows and hit zones light up, red for lethal and yellow for limbs. Grand Theft Auto finally gets its own Dead Eye.
Statusnot establishedTypeCombat ability
About this section
This is the part of the game that's changed most between Grand Theft Auto V and Grand Theft Auto 6. The police don't just hand you a star rating and wait for it to run out any more. They build a case from your face, your clothes, your car, your weapon, your partner and any camera that saw you, and you have to deal with each piece separately.
Almost everything else hooks into that. Masks matter because your face gets tracked. The state of your weapon matters because a gun that stands out is easier to match. Keeping rifles in your car means your car's carrying evidence for you. Even stealing a car is now a choice between doing it quietly and doing it fast.
Next to that there's the Criminal Profile, a record for each character of how you operate, which Rockstar has been careful to say isn't a morality meter. And there's Focus, which slows time and marks limbs separately from lethal zones, so ending a fight without killing anyone becomes a real option.
When a system's been shown, these pages say what was shown. When it comes from reporting on the Extended Look and not from Rockstar itself, they tell you that instead.
