1.5 million Americans plan to skip work for GTA 6, and it could cost a billion dollars
An economist has put a number on the launch day sickie. Read the caveat before you repeat the headline.
By Wes Calloway

An estimate doing the rounds this week puts the cost of Grand Theft Auto 6's launch day to US businesses at close to one billion dollars, on the basis that around 1.5 million Americans won't be at work on 19 November.
The Spanish outlet El Output reported the figure first. The estimate implies roughly a 2% short-term dip in productivity, concentrated among men aged 18 to 30, with the technology sector expected to take the largest share.
José García Montalvo
Professor of Economics, Pompeu Fabra University
The caveat, before the fun part
It's an academic estimate, not a government forecast, and no full methodology has been published. That matters more than usual here, because a number like this is built from assumptions you can't check: how many people take the day, what they'd otherwise have produced, and how much of that output is actually lost and how much just gets done the following Monday.
Productivity-loss figures for cultural events have a long history of being generated, quoted, and then quietly never revisited. The March Madness version of this number has been recycled every year for two decades.
So treat it as interesting and plausible in shape. Just don't treat it as a measurement.

Why the shape of it is right
The direction isn't really in doubt, even if the decimal places are.
Rockstar chose a Thursday, and that's no accident. You get a launch day and then a weekend, which is the best setup there is for a game people want to disappear into. It also means taking one day off buys you four days of playing.
Grand Theft Auto V made its first billion dollars in three days in 2013. This one's arriving into a much bigger install base, at a higher price, after a twelve-year wait, and its cultural footprint has kept growing through the gap.
The joke inside the number
A billion dollars of lost American productivity is, roughly, what Grand Theft Auto V took in its opening three days. If Grand Theft Auto 6 matches that, the same population will have handed Rockstar about as much in sales as their absence costs their employers.
Call it a pleasing symmetry and leave the economics out of it.
If you manage anyone under 30
If any of your people are between 18 and 30, assume Thursday 19 November is going to be a busy day for annual leave requests, and that the ones who didn't ask will be unwell. Booking it now is the honest option, and it's a lot cheaper than a Friday spent pretending.
Are you playing GTA 6 on day one?
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