How big is the GTA 6 map? Rockstar says three times Red Dead 2
Leonida is roughly three times the size of Red Dead Redemption 2's world, and Vice City alone is about twice Los Santos.
By Wes Calloway

Rockstar put numbers on the size of Leonida during preview sessions. The state's around three times the size of the Red Dead Redemption 2 map, and Vice City on its own is roughly twice the size of Los Santos.
The second figure's the useful one. Honestly, the first is close to meaningless.
Red Dead's map was mostly empty on purpose
Red Dead Redemption 2's world was deliberately empty. It was a game about distance, weather and how long a horse takes to cross a valley, and the space between things was the point. Triple that area in a game with cars in it and you don't triple what's in it.
Area's a bad way to judge how big a game feels. Fifty square miles of wetland you cross at forty miles an hour feels smaller than five square miles of city you have to learn. Anyone who's driven the length of Grand Theft Auto V's map knows it takes a few minutes, and most of that's desert.
Dense city is the expensive kind of space to build, and it's where players actually spend their hours. Los Santos is the busiest city Rockstar's ever made, so doubling it gives you a place you learn district by district, where before you could get by on landmarks.
The fan measurement
A measurement that went round on Reddit put the explorable land at roughly 83.2 km², which would make Leonida about 1.7 times Grand Theft Auto V and more than double Red Dead Redemption 2.
Treat that as a fan estimate. Rockstar's never published a square-kilometre figure, and the multipliers people quote aren't official. The two sets of numbers don't agree with each other either: three times Red Dead on one side, a measurement saying just over two on the other. That gap shows you how much of the map talk is guesswork dressed up as arithmetic.

What you can check for yourself
Quite a lot more than the numbers, it turns out, and some of it comes from reading frames instead of press releases.
There are six confirmed regions: Vice City, the Leonida Keys, Grassrivers, Ambrosia, Port Gellhorn and Mount Kalaga National Park. Confirmed landmarks include a large airport, a football stadium, an amphitheatre, a military base and a fully explorable zoo.
The road network's more detailed than in any earlier game in the series. An overhead sign in Trailer 2 carries a US route, an interstate and a spur off it, and names four places at once: VCI Airport, Ambrosia, Southside and Peacock Bay. Two of those names don't show up anywhere else in official material.
Ambrosia's the one that tells you about scale. It's the inland industrial region, a long way from the coast, and it's signposted from a causeway on the edge of Vice City. Somebody's expected to drive that road.
You can check that frame yourself. It's shot 9 of Trailer 2 in our frame browser, linked back to the exact second of the official video.
The places worth stopping at
Rockstar has described the world as grounded and reactive, with NPCs responding in real time. A map's only as big as the number of places in it worth stopping at, and by that measure the road signs tell you more than the multipliers do.
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