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What GTA 6 players actually want, and which parts Rockstar has already answered

Smarter police, an economy where money means something, and the return of story expansions. Some of it's already in.

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A raft-up boat party in the Leonida Keys
Image: Rockstar Games
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Round up the community wishlists and the same handful of requests keep coming up. Rockstar's already dealt with some of them, some definitely aren't happening, and a few are still open.

Here's where each one stands.

What players keep asking forWhere it stands
Smarter policeAnswered, and then some
An economy where money means somethingNo official word
Property customisationNo official word
Story co-opNot at launch
Story DLCUnannounced
Character switchingConfirmed, returning
Bodies and appearance that changeConfirmed
NPCs that reactConfirmed, extensively

Smarter police

The most common complaint about the older games is that police show up instantly and act the same no matter how you play. This one looks answered.

The confirmed wanted system tracks evidence: your face, your clothes, your vehicle, your weapon, your partner and any camera that saw you. So getting away turns into cleaning up after yourself, and hiding in an alley won't cut it. The question after a job changes too. You stop asking where to hide and start asking what you left behind.

It also hooks into things that used to be cosmetic. Changing clothes becomes a mechanic. Which car you took becomes a liability. Even a taped-up pistol can be identified.

An economy where money means money

Players want prices that fit the story being told. If you're a small-time criminal, a decent car should cost what a decent car costs, and not some number that only makes sense after a heist.

Nothing's confirmed here, and it helps to know why it's hard. Grand Theft Auto V's economy got warped by the online mode it had to share numbers with, where prices climbed for thirteen years to keep a live service running. Shipping without an online mode at launch takes that pressure off, at least at first.

Property customisation with actual freedom

Knocking through walls, adding a pool, building a helipad. That's wishlist territory, and there's no official word on any of it.

What Rockstar has shown is customisation of people and vehicles, not buildings: tattoos, hair and clothing across named shops, and a body shop called Rideout Customs with cars up on lifts.

Story co-op

This is the most requested returning idea. With no online mode at launch, it isn't happening on day one, and nothing suggests it's planned at all.

Story DLC

Still the loudest long-term ask, and still unannounced. The history's discouraging and we went through it here: two expansions in 2009, none since, across two games and eighteen years.

NPC life on the Vice City waterfront
NPC life on the Vice City waterfrontImage: Rockstar Games

The ones already in the box

Character switching is back, with two leads instead of three and a relationship between them where there used to be a skill bar.

Eating affects weight and training affects build, which is San Andreas coming back after twenty-one years.

NPCs react in real time to what you're doing, including visible panic if you pull a rifle in a crowd. Rockstar built a team specifically for that, which is the clearest sign of which wishlist item the studio itself took most seriously.

Reader poll

Are you playing GTA 6 on day one?

Votes are anonymous. One per browser.

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